I took some photos from the Mississauga bus terminal at Square One a couple weeks ago and decided to model their sitting area. Though without the buses it looks more like a simple area from the park. I was aiming for low poly models that will have normals or bump maps, enough basic lighting to compliment the "scene" and…
LATEST update at the bottom. Hello Polycount, I have been working on this scene mostly after work and I am at a stage where any feedback and critique would greatly help. I wanted to have bolder color choices and focus on something simple. Basically, somebody got assassinated while he was peAing, I know, it sucks.…
Hey all, I'm pretty new to 3D, and I just completed an internship that turned into a contracted gig working on an independent film as a modeler and texturer. I put together some of the assets I created for the movie into a scene to add to my portfolio, but I could use some advice on how to improve the scene. I've never…
Hello, I need some advice regarding material creation for a pre rendered scene that I'm making in Maya that will be rendered with Arnold. My goal is to create a beauty render. I was thinking about the workflow to use to create materials for the scene, I usually do a proper uv workflow where I make the materials inside…
hey folks, currently i am working on a showroom for VR and i have run into a small problem. i have an enviroment switch in my scene where i can switch enviroments that consist of geometry + a hdri sky and sounds everything works fine when i play my scene inside of unity, but when i export my scene the reflection probes do…
I know I know, its a bit early for Christmas stuff, but that's never stopped stores from selling early has it? Anyways, Ive started working on a Christmas scene so I can get it done and released by Christmas time (Its too late for me to make any Halloween themed stuff). I started on the 14th and I do hope to finish up…
Hi there I started this project a few days ago based off concept art created for the Expanse, shown below. I have taken the image and tried to dissect it so I could Identify the modules that would be needed to fill the scene. I started this project in UE4 blocking out a rough scene using BSP's and a human for size…
This thread is to document my progress on a small scene I'm making. The project as a whole is meant as practice in environment art and material art. I hope to speed up my pipeline and iteration process and not get stuck on details. The idea is to not follow a specific piece of concept art, but to piece together several…
Hello, I'm working on my skills to create small props for a scene and I plan to add as many items into the scene as possible. This scene being an old smithy I've been working on adding tools. Now I started to question myself as I'm on my 3rd hammer should I have created one UV with all my tools in one map or every tool in…
Current Project Update: Working on a new scene that is going to feature 4 characters from Marvel Comics. The scene focuses on a fight between Magneto, Hulk, Storm and Thor inside of a daycare. While I am using some concept art for reference I am adding my own touch to the characters as far as style and detail. This update…