SKELLS This is a copy across from my university's work forums. I've been spending a couple of months on a hard surface vehicle/mecha project, due to conclude its development cycle in May. I'm a 3D Modeller with experience on producing hard surface mechs for set timeframes. An it My intended goal is to produce a mecha…
Hello Polycount! This past week I have been in Kansas City for a nationwide high school competition called SkillsUSA. Skills is a career based competition, with over 100 different contests ranging from welding to culinary arts to hairdressing to mobile robotics. They have almost every skill-based career you can think of.…
First and very foremost: I AM SORRY! I have been to many forums, viewed previous posts along the lines of mine before and I know and understand how tiring seeing 'One Of These Posts' pop up again. I apologize upfront, but I am approaching desperation and am doing everything I can to get my questions answered. I'm sorry for…
First and very foremost: I AM SORRY! I have been to many forums, viewed previous posts along the lines of mine before and I know and understand how tiring seeing 'One Of These Posts' pop up again. I apologize upfront, but I am approaching desperation and am doing everything I can to get my questions answered. I'm sorry for…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of December Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
First time here. My tutor thought it will be a great idea to make an account here and get the snot beaten out of me with criticism. Just kidding. Doing this for a uni project and it is for a character that will be under 3000 polys. Never made anything that high poly. I've been modding for warcraft3 and all ive done are…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…
Our Team is currently looking for motivated programmers and 3D Artists to support us on our Arcade Style On-Rails Shooter Project. One of our goals is to archive a comparable playability like you find it in Starfox64 or Sin and Punishment. There is already quite some work done and a code base exists to build upon it. Tech:…
Hey y'all, It's been a while since I've been on the internets, sharing my stuff. I've been working hard on a game called The Fall, and wanted to share some of the artwork I've been doing here. This is also friendly project promotion - I'm trying to get the word out on my Kickstarter campaign by sharing useful stuff, as…