DeepVoid is a free FPS, made with UDK by a small team of 3D enthusiasts. It's a multiplayer fast-FPS, aiming to provide hardcore gamers a good experience. The game is set in a close future, with two factions fighting in deep space. It features Team-Deathmatch and Capture-the-Flag game modes, in futuristic environments. We…
Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
Sorry for adding to the pile :) . This will be the first time building my own comp and I'm not completely sure of all the parts that i have listed, esp the graphics card. If i could get some comments on the parts it would be really greatly appreciated. Pretty much my needs are 3d sculpting, high rez digi painting, games…
There's a few days left to register for the latest Autodesk Webcast this upcoming Wednesday. The topic this time is centered around the Bonus and Layout tools for Maya. These are a group of tools that Autodesk publishes separately from the main product. They are sort of "the minors" for Maya tools. They are sometimes moved…
Hi there, I've being around this site for a while but never posted anything, it's time I start showing some work for constructive criticism as well as giving others feedback. Any feedback to help me get better is welcome/ Don't hold back. I graduated from Teesside University (UK) with a 2:1 (a B) in 2012. I've since mainly…
The Primal Carnage development team is on the hunt for an exceptional 3D artist. Primal Carnage for PC has grown steadily since its release in October 2012 and we are expanding our team to support the growth of the game. We are looking for someone who is interested in working remote as an independent contractor as this is…
Hi all, long time lurker, finally updating my portfolio so thought it would be good idea to post up on here. Work myself and the RnD team at Blitz Games Studios worked on for the 2012 Superbowl. The bears were puppeted to react to the game for 4 hours all in real time. My jobs included mesh work on the adult bears,…
Hello, Me and five others students in development are planning to do a gamemode for the Source game Garry's Mod that will be our final school project. It is a very important and serious project as it take two years and is required to obtain the diploma. The project: We are basically remaking an old game: Hogs of War. For…
I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
I have a custom helicopter model (huey) that was in GTA and I am trying to prepare it for crysis. I am using max 2012 and have gone into the material slate editor and replaced the GTA multi subobjects with standard subobjects. The texture on the helo remained the same because I used the same bitmaps. I am able to export…