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Primal Carnage Dev Team seeking 3D artist

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Brad Whitlam polycounter lvl 16
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The Primal Carnage development team is on the hunt for an exceptional 3D artist. Primal Carnage for PC has grown steadily since its release in October 2012 and we are expanding our team to support the growth of the game. We are looking for someone who is interested in working remote as an independent contractor as this is a paid position, with the possibility of becoming a permanent member. We are a small, core team who is dedicated and passionate about our projects.

Currently we are accepting portfolios for a 3D Artist with the following skills:

-A wonderful, and I mean WONDERFUL attitude

-Desire to meet or exceed deadlines

-Ability to complete a task list that is provided at the start of each month, with examples or concept art provided if needed

-Creative individual who may be asked to come up with their own ideas to finish up or change a piece of art (if you are the type who needs a detailed model sheet or to be babysat through all your tasks, this is probably not the position for you)

-Ability to match the “slightly realistic with some exaggeration” art style of Primal Carnage





3D sculpting expertise in hard surface modelling (high poly sculpts to game meshes)

Buildings
Vehicles
Props
Weapons
Texture Mapping (Diffuse, AO, Spec, Normal)
Efficient UV unwrapping
Efficient collision mapping on a per asset basis

Unreal Engine 3 or equivalent experience

Materials
Shaders
Importing/Exporting files
Opportunity to work in Unreal 4 for future projects
LOD’s

Include a link to your portfolio or demo reel, briefly tell us about yourself and why you'd be a good pick for this position, and send it to: jobs@lukewarmmedia.com

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