Is there a difference between OBJ and FBX performance in Marmoset? I'm test with 2 meshes exported from zbrush, one is an FBX and the other an OBJ, and the OBJ is significantly slower. These are high poly meshes, so they're both pretty heavy on Marmoset, but the OBJ slows it down to around 10 FPS whereas the FBX is still…
Hey guys, I want to share with you my latest piece of work. Ive been experimenting with a lot of new features inside SP and i think they worked very well for this project. Let me know what you guys think. Thanks
Hello, I am trying to get a camera from Maya to Marmoset. Is there a way, to just export the camera? What i am trying right now is copying values from my camera in Maya to the camera in Marmoset. And its works really well, as far as Transforms are concerned. But when it comes to Field of View in Marmoset and Focal Length…
I made a character with 2 objects. The body/head and also a hair piece. They both have their own Mat/textures. The problem I'm getting is the normal map on the body/head somehow shows up on the hair material. You can see in the screenshot there's no normal map on the hair shader.
Hello there, I'm making a fan creature project for the game Valheim, and I was wondering if you can create a constant light falloff in Marmoset? So you can see the "value steps" of the light falloff, or turning off the linear falloff. I know this is a weird question, but I thought maybe someone here knows the answer : ) I…
Hi Folks I'm new to Marmoset 2 and I'm learning PBR texturing. But before that I need to learn how things work in Marmoset 2's UI. How do you delete items in the scene. Same with the material pane, how do you delete Materials. Thanks!
I'm just beginning my Marmoset 2 days and having some difficulties with the capturing. -When I select Capture/Show Output folder, nothing opens (I assume it's supposed to?) -When I select Capture/Image I get the windows loading circle but no image shows up where I expect it to (desktop) When I select Capture/Image & Open…
I saw some exported "marmoset viewer" scenes with a handpainted window, a transparent color gradient for a rocket trail, or in billboard vegetation. What's the best way to do it in this version. I read something like using the texture two times, the colored one in one place and a black&white gradation in other. But i'm not…