Hello,
I am trying to get a camera from Maya to Marmoset. Is there a way, to just export the camera?
What i am trying right now is copying values from my camera in Maya to the camera in Marmoset. And its works really well, as far as Transforms are concerned.
But when it comes to Field of View in Marmoset and Focal Length in Maya i don't really know which value to copy. What i found out is, that a Focal Length of 35 in Maya roughly is a FOV of 32,5 in Marmoset. Is there a simple way to get these values across without trying?
cheers
Replies
There may be some inconsistencies in how FOV is calculated between Maya and TB as you've noticed.
There is also a bug which we plan to have resolved for the next build, which causes the transforms to come in incorrectly for static cameras. It works for animated cameras though, so a work around is to create a camera in Maya with keyframes on frame 0.
but somehow the imported cameras have a wrong value in FOV. the translate and rotation works fine.
What works for us is setting keys to fix the above mentioned bug, but afaik we need two keys (same position on different frames) to stick. We also switched from standard fbx to .dae and magically get a FoV in Marmoset.
I'll keep you posted if we find out anything new or realize our pixel perfect camera transfer was a fluke.
I will try that
no, its not the same as in maya...
Thanks
i created a simple Setup to show you what happens.
In maya, as you can see, we will only get the red square and the green line in the image, the blue part will not be in the final render.
But in Marmoset we get the blue part and a bit more rendert..
in maya normally a cameras "Fit Resolution Gate" is set to "Horizontal", but marmoset needs overscan. So if you set your cam in Maya to Overscan and the chose your crop, it will be the same as in maya.