Hello there,
I'm making a fan creature project for the game Valheim, and I was wondering if you can create a constant light falloff in Marmoset?
So you can see the "value steps" of the light falloff, or turning off the linear falloff.
I know this is a weird question, but I thought maybe someone here knows the answer : )
I could achieve a similar look in blender with color ramps set to constant, but the model isn't affected by the color of the lightsources anymore, and I prefer to render in marmoset.
Pretty much like a toonshader for lights, but I could't find anything to make the light behave in such a way.
You can see the light falloff effect on the left reference.