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"Constant" Light falloff in Marmoset Toolbag?

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Hello there,

I'm making a fan creature project for the game Valheim, and I was wondering if you can create a constant light falloff in Marmoset?

So you can see the "value steps" of the light falloff, or turning off the linear falloff.

I know this is a weird question, but I thought maybe someone here knows the answer : )

I could achieve a similar look in blender with color ramps set to constant, but the model isn't affected by the color of the lightsources anymore, and I prefer to render in marmoset.

Pretty much like a toonshader for lights, but I could't find anything to make the light behave in such a way.

You can see the light falloff effect on the left reference.

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