those vfx are awesome, probably a mix of many skills went into those fx. I would start with something basic eg a campfire or an explosion of sparks. Make those look convincing and have the right movement and weight. Then work your way up to using more complex techniques eg multiple particle fx and meshes in one vfx, mesh…
Did a bit of work last night.....kinda gutted the weapon....but i want to take it in a more gruesome direction....dark space magic and bones....added more bone to the weapon...the barrels are going to be potted bone...I want to add more leather straps and a sling to the weapon...maybe even a few tiny bloody skulls (like of…
Hey Folks, I'm pretty new here but figured i would post updates of my process on this in the hopes of getting critique. So awhile back i made a hero asset/fountain/statue. And recently I've gone through the process of re-texturing it. While i was doing this i realized i wasn't wholly happy with it as a standalone piece and…
Project Description: Son of Nor is a Multiplayer Cooper Action RPG, which is situated in a desert world. The player takes over the role of a human mage, who has to defend his people against the overpowered Sarahul Empire. As a mage there are 3 types of magic at your disposal: terraforming, telekinesis and spells.…
Greetings! I'm a general modeler/animator, with experience in the industry and with developing an indie game or two myself; prior works of mine are: - Acro Storm: https://store.steampowered.com/app/546610/Acro_Storm/ which I did game design, animation, and some VFX for. - Destiny 2: The Witch…
Hey, another difficult question here, i don't even expect any luck with this but still. Prior to some version (i was on CS3 by the time) all i should do is use Hex editor to RIP OFFFFFFF (WITH FLESH AND GUTS) the " copy" and replace it with 00 00 00 00, meaning never again i would see it. But now on CC it doesn't work with…
Hello Everyone I am currently working on a flintlock and I was working on it in an exploded mesh to keep all the bits apart from each other and so that I can see the pieces better just by themselves. When I update the mesh to a complete (closed) mesh, the textures look fine BEFORE the program works it's computing magic.…
Hello! I´ve been making a Hat for Team Fortress 2. It´s a Mage-Hat.......i think it kinda Fits Medic, since german mythology has a lot of Magic and that stuff in it. And maybe Medic is a Magic Doctor? WHO KNOWS?! Well, this is the Hat. I already unwrapped the UVW, it just needs to be textured. If you dont know what what…
To be honest Donovan if someone is looking at your portfolio to answer the question of "Do I want to hire this guy" they are going to blast by any cover you put on it to get to the meat inside. They want to see your body of work, understand your process, and see how you arrive at your final pieces because that is going to…
This past week, I focused on brainstorming via thumbnail sketches. I decided to tackle baron pit first, and I'll probably let that influence what my tower/inhib will look like. Below are 50 sketches of the environment, along with silhouettes. After about a dozen sketches of different magical seals, I started to run out of…