Hello Everyone
I am currently working on a flintlock and I was working on it in an exploded mesh to keep all the bits apart from each other and so that I can see the pieces better just by themselves. When I update the mesh to a complete (closed) mesh, the textures look fine BEFORE the program works it's computing magic.
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The above images are the exploded meshes current textures and UV's
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Here is what the gun looks like before Substance works its computing magic. This is how I want it to be. But..
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This is what I get after the computing. Definitely not ideal.
Now, what I can do is take all the textures and import it to Marmoset and it looks fine (needs more tweaks), but I wanted some good renders in the Substance Painter render tab THEN import to Marmoset for the viewer. Is there a way to stop Substance from doing whatever it's doing so I can keep the proper placement of textures?
Any help would be much appreciated.
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