After playing through Halo 4 again, I decided to try and remake the following scene in UE4. So far I've got the blockout done, as well as most of my assets. I haven't yet decided if I am going to add the snow to the level, as I'm on a tight schedule at the moment, but here is what I've got so far. I've been using Substance…
I wanted to have an environment in my portfolio , so I started thinking at what I could do and actually enjoy it . So while looking in my Steam Library I found Skyrim and remembered how much I enjoyed playing it and how old the actual game is and I thought I could recreate a scene from the game with some newer graphics and…
Final Result: In this thread I am planning on making a game ready character based on Link from the Legend of Zelda, but doing it in a hyper-realistic style. I'll try to post as often as I can and any critiques or comments are welcome. To start, here's all the references / mood boards I'm using. To start, here's the clothes…
Hi polycount community. It's been a while that I have not posted personal projects after the "Ancient Ruins". Too many freelance works and hadn't time to start a personal project. And now once I've found some spare time I decided to remaster the level from for me one of the most iconic games in my childhood (P.S. sometimes…
edit: Just finished this one up! Thread is pretty small since I didn't really document much of anything in the early stages. here's a link to the artstation page (x) Thanks for checking it out! Hey there everyone, I've been slowly picking away at this take on the Blood Berry beam saber from No More Heroes, and I think I'm…
Hello, polycount. So after a few failed attempts at making realistic skin in previous projects, I decided to make a sculpt to test out realistic skin and hair textures, and how they work inside a shader. Since I've been playing Dishonored recently, I decided I would try and make Emily Kaldwin, since I really like how the…
Edit, finally done. Scroll to latest reply to see more pics. :) Or view in Artstation: https://www.artstation.com/artwork/0nqWEG Been practicing likeness sculpts for a while now, and always getting stuck at the same step. I keep making tiny adjustments here and there. But in the end I might even erase some of these…
Hey guys! Thought I'd share with you a character I worked on for one of my modules at Staffordshire University. We were tasked to do a fake art test on a 'next gen Skylanders DLC character of our own design' This was my process and result! Research: First sculpt passes: Design Experiments Final HP Retopo! I used a mix of…
Hi everyone, I finally decided to post some WIPs of a Ghost In The Shell fan art I started a long time ago. The design I chose for it isfrom Stand Alone Complex 2nd G.I.G. This work has several purposes : the first is obviously for training and the second is to try some software and various techniques I can't try at work.…