After playing through Halo 4 again, I decided to try and remake the following scene in UE4.
So far I've got the blockout done, as well as most of my assets. I haven't yet decided if I am going to add the snow to the level, as I'm on a tight schedule at the moment, but here is what I've got so far.
I've been using Substance Painter exclusively for all my texture work. Still WIP, including, and especially, the lighting. I do realize it's quite dark at the moment, but I feel like it kind of works? Maybe I need a slap in the face. Bear in mind, I'm not trying to go for an exact copy of the Halo 4 scene, but rather looking into making the whole thing a lot more dramatic, more interesting, and have an overall better mood to it.
What's left to do:
-Proper lighting
-The front door/hallway leading out
-Big central support thingy
-Cables and wires
-TV/Monitor
-Tileable generic sci-fi panelling for the walls
-Particles/Atmospheric effects
-Snow?
Any and all critiques are very much appreciated!
Cheers.
Replies
Only thing I would add is the snow. It adds a lot of dramatic mood to the scene (in my opinion)
The snow would really add a lot to this scene, but I do love some clean versions and adding my own touch to things, so go with your gut and just do what you want to make.
Be sure to in the end post the models seperatly with wireframes and such, people love to see those
No matter which route you take here, love to see more of this and it's looking nice so far.
Keep us updated!
And finish this one (preferably the other one as well haha)
I'll look into getting some wires and texture flats posted once I get around to it!
But I agree with what noscope said either way, it does seem like there's one continuous metal plane and could do with some material break up.
Good work either way! keep it up.