I made this for the Witcher Fan Art contest on deviantart; unfortunately I overestimated the time I had remaining and I found out I missed the deadline this morning :\ Its based upon one of CD Projekt's concepts for the Dryad Morenn; I took some license with area's of the design so its not quite a straight recreation.…
Hello Polycount ! I need some feedback for this project. I was inspired by "The witcher III blood and wine "street. I start this project in December. Begin to collect reference and learn Designer at the same time Link of the reference: https://www.artstation.com/artwork/B6Gzl I take screenshot with nvidia tool to add more…
****************** Edit 31/03/15 (new dl link) ****************** Download for UE4 project files: https://drive.google.com/file/d/0B4xXOuAMpEh8MHdqempXUU8xUm8 ****************** original post ****************** Hey, so it's been a while since I posted the last update but I'm calling this scene finished. Sorry for the…
Hello! For my next portoflio piece, I would like to make a next-gen worthy log house, similar to those seen in Witcher 3. However, I am not sure what would be the best way of approaching this project. For instance, would it be better to model and sculpt the logs individually and assemble the walls that way; or just use a…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…
The WitchersForge has set a very abitious plan into motion when we decided to try the seemingly impossible. As some of you might have heard, Witcher 3 did not come with the highly anticipated modding tools one could hope for. Although limited in many things the WitchersForge is dedicated to make some of those possible. For…
I spent two days trying to re-create this method in Unreal. https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material/p1 First I used an elaborate IF node tree and then I discovered the 2D Array Lookup node. I thought it would take the texture's UVs, split it into a given number, and then…
LATEST UPDATE: Put some more work into the floor texture. Still not 100% satisfied, but I'll come back to it later. Moving on for now: ORIGINAL POST: Hi Polycount, I'm joining the bandwagon and making a summer environment. I want to make a scene with some nice modular pieces, and a variety of textures and props to show off…
first impressions: Add more polygons. Like a shit ton more. everything is very square, flat and boxy, it looks like the polygon counts of a early xb360 game. I would make some big chunky modeled stone pieces that use the same texture as the street and line up with the texture that you can crash through the ground to really…