isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
Hi guys new here, thanks for having me. Been working on my modelling skills, I enjoy sculpting. I created this model hand to test my skills and I would love your pro feed back if you can. Any tips or advice will help, thank you.
I managed to drown out all the details from my sculpt in the pedestal but I have finished the first pass texturing the prop. I'm not very good at sculpting yet and haven't spent a lot of time on it. I may need to spend some time focusing on sculpting techniques. https://skfb.ly/oOEDW
Hi guys, i'm currently trying to learn how to sculpt a head in Zbrush these are the results of my latest sculpting i usually sculpt from a basic sphere with a reference image, and i use dynamesh. i'm aware that my sculpt is still far from decent, and if you guys have any feedback as to how i should practice sculpting or…
@pior it is nice! pretty exciting, i grew to dislike sculpting over time because if you dont work regular enough in zbrush it is just a big chore to refamiliarize with it, and I always feel like I spend 50% of my time tweaking the program rather than just working... spent most of the day just sculpting in mudbox and didn't…