Hey.
When sculpting character bodies in zbrush is it best to sculpt the body and the head as one object?
I'm just beginning a personal character project and I was intending to just sculpt the head first to get that out of the way then work on the body, but I couldn't think of a way to cleanly combine the two after.
I could just start the whole body but I am under the impression that it might become a bit of a pain when retopologising or using dynamesh when doing the head; having to keep an eye on a lot of body areas at the same time.
I read in a post a few years back about re-projecting the two separate high polys onto a combined low poly but the process wasn't explained at all.
Thanks, Danny
Replies
The concept I'm working on now actually has a completely open neck line; leather jacket, v-cut vest underneath.
What I usually do is, as mentioned, is to just cover up the neck line with a garment or neck piece but obviously this restricts my ideas. And yea I get what you're saying MMAXX, I started a piece ages ago where the body was just one piece and even at 8 million it wasn't quite enough to lay in those secondary forms so I started using HD Geo but it just ended up getting tiresome. I always start with just the head but then I can never cleanly attach the head to the body afterwards without resorting to leaving a huge seam there.
You can paint this in when zremeshing using 'polypaint density'