Ok guys and gals' As I stated earlier I will be doing ALOT of sCulpts these upcoming weeks, because I have a very big challenge to myself. As you can see I really have been trying to learn anatomy and ive tried my damnest to really get good at it. But it seems unless if I actually practice it digitially I just wont get better at it. The reason why im really trying to push myself to the limit is because I want to make this guy.
this guy will be the pinicle character of my reel, and has been a character ive been wanting to make 3d since I first started this whole games field. So as you can see based off the sketches above (not mine before anyone asks) I have alot of sCulpting I need to do for about 80% of the character. between the upper body head and wings.
So Im tired of people telling me my humans never look correct based off details or proportions.
So here I am spending the next few weeks just doing nothing but sCulpting. I want to begin with head studys and work my way down into the forms from there. Until I feel comftorable with one thing I wont budge from it.
So I am here asking you as a community to please help me get good with anatomy and tell me EVERY single FINE point of things that just = fail.
Ok enough giber jabbering
I will post based on day/week for each skulpt, these 2 are a bit old but I will start my thread with them , rore posted some helpful comments about them, but again crits comments are welcomed.
"""October 8th""""
"""October 8th"""
Time : 1 hour heads, top head = 1 1/2 hours, 2nd head = 45 minutes.
Replies
The bottom pic, I think his ears are to high on his head and should be brought down a bit, his eyes look to big for his head and the corners of his mouth seem to indent to much.
Overall much better work than what I could do! Hope I could help you a little, and good luck with your modeling!
Just my opinion, I could be totally wrong.
is your new bible.
Josh- I'll remember to add in more penis rockets every time I skulpt :P
looking forward to seeing your progress.
first step to self improvement: spell sculpt correctly.
looking forward to seeing your progress.
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For example this one, if tou compare it to a skull side reference you'd automatically notice the errors:
Also avoid to go that high on the subdivisions before you get a good base shape to continue.
Keep going and good luck, hope to help some.
in general every real head may be off this norm a little bit, but the ear was a bit too much on the wrong place....
i also suggest to draw first! there you will develope your sense of proportion & get some checkpoints later for sculpting. there may be a endless number of checkpoints, noone knows them all, but get at least some of these checkpoints together before you start sculpting. ---> books
ah.... & i have a link:
http://www.anticz.com/heads.htm
good luck
edit: & the eye may also come a bit forward... (in the paintover)
I will be doing some trainign tommorrow night everyone so I will take all references and considerations everyone has given me into the new skulpt
I do own a number of anatomy books, 2 hogarth books (dynamic anatomy and dynamic figure drawing)
and Atlas of anatomy by fritz (something?) I have one other book but I havent opened mostly just life drawing and bone structures....
I will look more carefully at my references and begin a new skulpt based off all of this tommorrow
thanks everyone
also I will add more penis rocket
Worked on doing the skull shape more, I think I got it kinda down, still just things here and there need to learn, Did a skulpt on top of that with the skin, didnt dig it to much...still much to learn...
Also the ear was with help so dont count it please
your head seems to be just from a sphere or something and the details you are trying to add are looking too 'pinched' as if you don't have the topology to make the shapes you want.
My advice to you is focus on making low poly heads first and get your heads looking cool, before moving on to more advanced stuff .
don't be in such a hurry.
It might take a few years to get where you want to be:)
Get yourself a skull mesh from any free 3D resource site and load that underneath the model you are working on. You will learn tons just with something as simple as that. You can't really argue with a 3D scanned skull when it comes to anatomical problems can you?
The nice thing is that as soon as you have a model 'massaged' over a reference skull you will notice how little extra work you need to make the face look alive. Eyeball bulge, ears stiking out, outlines of the nose, fat here and there and voila!
Also even before messing with that make you study anatomy on paper.
Good luck, take your time, hope this helps!
on the other hand, I have a mesh made some time ago that me and polyhertz dubed' "Gumbi Warrior 4"
Hes just a generic no geometry near block man we use for sculpting purposes, do you think it will be a good idea to use him as well as the skelleton, or should I continue with z-cubes and such for practice sake?
gumbi is all quads by the way
you should go in your modeling package and model a head loop by loop, using reference planes and pictures
you're definitely not ready to start sculpting directly in zbrush or model without proper support.
Also, stop making 1h heads, won't give you anything, so I know that's a quick exercise, etc but it just end up half assed, just take your time, take 4/5 hours to model (re: NOT SCULPT) a head and post it, get crits and modify the stuff until it's good.
All you're trying to do now is burning steps, you want to build your portfolio for next month apparently, but if you want a decent job, you have to take the time to make something that will actually impress your employer, being fast at doing half assed stuff won't do it, trust me.
Well Likewise, if you can dig it up I'm interested The 3D skull I use is a mess of automtically reduced polygons. It does the job okay anyways but I would be interested to see a cleaner version (if yours is free obviously). I *know* I will build or sculpt my own one day!
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Off topic, but how anatomically correct would you guys need the skull to be (like just the basic forms of the cranium and mandible, or include other forms such as the holes etc. for nerves/blood vessels, and the other structures coming off the skull)? I only ask because I have to make one for my Senior Thesis project, and if it would help you guys I'll upload it when I'm done.
i have this guy if anyone would like him
here is the link for him i use max so he is in max 8 and max 9 file and obj file hope this helps you guys
Anyway yea guys im doing more training tommorrow im still just playing around with forms and pieces , poly hertz showed me a few methods that I might be using mainly for the muscle fibers and understanding the muscle flow more easily
for now just gotta keep trucking, I'll post some stuff tommorrow but dont expect miracles
Anyway so this time with actual resources, a few dummy skulpts ahead of time for practice and actually using anatomy books without stylization (hogarth ones)
I spent the last 2 days just reading practicing and having help from my good buddy polyhertz.
I figured I'll post a mesh im a bit happy with.....the others not so much
:::::october 14:::::
As usual help out and please crit away, this is all for the greater good of improving
EDIT:: ALSO thank you gir for the skulpting materials
::::OCTOBER 14::::::
when you said you had help, was that advice or did your friend actually do the work?. you aint gonna learn if thats the case
I already understand you have you loops that follow, eyes, face, cheeks, lower jaw to around the ear etc.
EDIT: also about the having help method, the help im having is outside help based off someone I know who learn alot of his methods via sculpting and just studying anatomy, me and him come from similar backgrounds and is honsetly been the only person to sit down with me and help me as oppose to alot of people who just sent me to online tutorials. So Its kinda in the process of learning and having a mentor at the same time, and its kinda hard to do all sides of the coin when you have some big names on here telling you other methods they recommend (johnny , josh ,ruz, pior etc) So believe me im not trying to igonore anyones advice im just trying to make everyone on the same page is all
Draw
Edge Loop model
Sculpt
so I was figuring I will just suck it up and squeeze in doing all 3 instead of focusing on just 1, So I figured I will toss up sketches done daily/ odd daily, work on a edge loop face, and sculpt on my weekends if time permits.
I still honestly had alot of issues learning my anatomy through edge modeling since it requires a understanding of anatomy and edge loop flow, and honestly I wanted to get the anatomy part down before I got the edge loop thing going. But I figure doing that method above will give me some better results? no?
your last face is a huge improvement over what you had, but it still doesn't really look 'right'. The ingredients are all there, but the proportions and shapes are all off at a fundamental level. If you insist on Sculpting Your Way to a Better Tomorrow, show us the lower levels so we can show you where, exactly, you started to go wrong.
Like I said, it is a big improvement, so the thread is serving its purpose. You can, and will, do whatever you want, but I suggest you listen to those on this board. They're a bunch of badasses.
I still like sculpting as my best bet for learning the form, but I will take in the other things as well for practice sake so its forms become easier.
Im trying to make it fair on myself and listen to everyones advice and still apply and stick with the things that have worked best for me so far, and so far drawing and sculpting really helped the last 2 weeks. But I'll do a edge loop face in the next week or so to see if that will improve or not and just work from there
but did the sub'd's to show off