hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore!
1) does my sculpture look like my person at all? maybe 20%? 40%?
2) are there any big anatomical mistakes on my sculpt?
I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips in detail, but right now i wanna see if i can kinda reach likeness..any feedbacks are welcomed. many thanks!
does it at least somewhat look like him?
Replies
At the moment its really hard to tell. From the side profile, yeah i can kinda see it but overall it doesn't "feel" like him if you know what i mean?
The main issue would be judging from the screen pic of your sculpt is that you seem be sculpting on a super dense (or very high tris) base mesh.
What I would suggest is work on a low poly base mesh first. probably on the first and 2nd subdivision focus on larger facial forms like eyes, cheeks, mouth, nose and the general shape of the head. 3rd - 4rth subdivision you can focus on refining those areas and adding medium forms like eye lids, eye bags or the muscle groups around his mouth. 5th subdivision you continue refining those areas while adding smaller details like facial wrinkles and eventually to micro detail like pores, you get the gist. There are plenty of tutorials out there that can help you with sculpting likeness.
But i would really focus on the large and medium forms of the face. if you manage to make it 'feel' and look like him from a glance with just those forms alone then you are in the right track.
another tip that might help is that many artist i know uses the field of view of 30 or sometimes they turn off perspective mode when sculpting likeness.
Hope this helps
if you find yourself struggle with folds and furrows, you can always go up a subdivision to sculpt it in and go down to tweak previous forms. so itmight be a good idea to keep all your subdivision levels so you can go up and down depending on what you want to tweak.
I would say, don't use base head, you will just learn how to add details. You might have problems with creating the basic shapes and finding their placement in the future. Try to sculpt the head on your own, from a sphere. There are good tutorials for that on youtube.
Like this www.youtube.com/watch?v=sx848Dl_P7o or this www.youtube.com/watch?v=OJMfhun_Z24. Start from the general shape, and when you feel you can't add more go up on the subdivision lvl. Don't rush things. Sculpting a likeness is pretty difficult, it takes a lot of patience, good references and a great eye for details.
ive learned so much more already. this post can rest in peace now. TY folks!