I'm currently working on a helmet for Planetside 2. VS Templar Helmet (View in 3D) Overall I'm happy with it, however some people seem to take issue with the T (or Y) piece on the front. I'm thinking the angles might be conflicting visually. Here's some variant ideas I've been messing around with in PS. 1- Unchanged 2&3-…
Hi All! This is my attempt at creating an asset for film/cinematic use. I have decided to work on a diving helmet. Working on the texturing now so I thought I would share my progress. Feedback or thoughts will be much appreciated! My main references can be found…
Hello! I never did anything to be 3D printed. about to start my first project: a concept helmet for a DJ. it's gonna be used on digital media etc, but I get a bonus for making it ready for 3D printing. so here is my question: What are main differences from making a concept just for digital use to an actual 3D printing…
Sketchfab link: https://sketchfab.com/models/52608233642047cbaca91e32688bddc0 Hi guys! Started this project about 2 weeks ago, been doing the high poly modeling ever since, that part's done now. Currently making the low resolution model, and soon headed into the baking progress :) Some more info: this is an assignment for…
OK, so here is my high poly and low poly of a WWII H-4 Helmet. I have more to learn about low poly work as well baking and texturing(mostly the spec map). I will get there soon though.... This is due tonight so I am not sure when I will get to come back to this and clean it up. I hope to though in the future when I get a…
finally i managed to make the little floater in the right proportions thanks to you guys advices. thanks allot! :) i will let Ndo do the rest of the small detailing. I have tried to make the helmet a little bit more horizontal aswell. please let me know if you guys got any idears or critique for the helmet. some highpoly…
Hello. I'm trying to make a helmet plume that's like a mohawk that falls back into a sort of ponytail. I initially did it in zBrush with Fibermesh, but I need it for a game model that will be used in real-time with UE4. I've been looking around on the Internet, and it seems like using Fibermesh is a bad idea for this. But…
I'm still new to these forums, but I figured I'd actually start posting things :) I'll have a speed modeling video up later this afternoon showing the general process I took for creating the geometry of the helmet with only one reference image. ~time for modeling and texturing: 6 hours. Modeled in Maya and painted textures…
havent posted in the longest time. current project is a little helmet. because i got tired of rigging and animating. so chose something static. it is around 4k tris on the low poly. below is a mudbox sculpt. the fingers at the top holds a big ruby or something. everything is going splendidly except that mudbox seems to be…
Just started playing with 3D modeling about two weeks ago. Will post progress as I go. Any critique/tips/advice is greatly appreciated. Front view of the helmet so far. Cylinders in place for when i finish with the face. I haven't really done much with the back of the helmet yet, just the face and sides. Lots of issues…