https://www.keyhydra.com/ ONIKANABO Youtube channel [subscribe and share] What is KeyHydra ? * KeyHydra is A User Experience Plugin for 3DSMax. * KeyHydra Goal is to enhance user’s speed and comfort. * Increasing in view-port operations and reducing click amounts is an obsession for us. * You can see it as a Big Service…
Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
Hi, I know i'm gonna have problems never having done this and thought I would just ask the pros. Is it possible to export a UDK block-in to 3dsmax in some fashion? Ie. I blocked in my level in UDK using BSP and would like to export that to 3dsmax. I google'd a bunch of stuff on 3dsmax to UDK, but thats not what I need.…
Excuse me - I simply laugh to avoid exploding because I'm fed up with technical issues. There's always SOMETHING is'nt there? Nothing ever runs SMOOTH does it!!! Anyways - NOW it's about a workflow I use that ALL OF THE SUDDEN dont work, hahahahaha... Usually I take my models from 3dsMax into Roadkill to lay out basic UVs…
Brad “Professor Poly” Wascher put together another course, this time for Maya users looking to learn 3dsmax You might remember a few months ago that Brad put together a course that helped 3dsmax users acclimate to Maya? Well the demand was also great for a course going the other way so he went to work. Enjoy! Oh and don't…
I'm doing some render To Texture under 3dsmax 2010 32 bit (trial version) with my new configuration and render is a little bit slow... I check the Task Manager and CPU Usage is about 72-87% and Physical memory usage stop to 1.83GB. The physical memory doesn't change at all and keep the same value... ...But I have 4go of…
Hello, I have a problem with the size of the object when i import it in-game, he is really smaller than in 3dsmax. I've try to repair and reinstalle 3dsmax, but it doesn't work I have 3dsmax 2013. Thanks for your answers.
Please check Unofficial 3dsMax What’s New for all 3dsMax updates in detail! https://cganimator.com/unofficial-3dsmax-whats-new/ https://youtu.be/80j3fPxlSfohttps://youtu.be/qW5RSU74JH8 https://youtu.be/dhOWU7uazU0 https://youtu.be/bBo3ldy-uuE https://youtu.be/XWbQASP-1Go https://youtu.be/W-k2UiIWv9Y…
Is there a script that can replace/overwrite the base object when re-importing an FBX file into 3dsmax so that the modifiers stack remains? MODO has such an option. But how would you script it in 3dsmax? How does 3dsmax know which object is which?