Hi, I know i'm gonna have problems never having done this and thought I would just ask the pros.
Is it possible to export a UDK block-in to 3dsmax in some fashion?
Ie. I blocked in my level in UDK using BSP and would like to export that to 3dsmax.
I google'd a bunch of stuff on 3dsmax to UDK, but thats not what I need.
Thanks in advance
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Replies
Use Blender and get the i/o .ase plugin here (http://www.katsbits.com/tools/). Pay attention to the version, blender is rather catchy about it.
Once imported in Blender, export as .obj or .3ds.
Hope this will help.
All i can say is that i did this way back in the March 2010 vers of UDK.
There was an option for obj. export which could then be imported to max.
It ruins the mesh sometimes but with a bit of cleanup and flipping normals it actually is doable.