I'm doing some render To Texture under 3dsmax 2010 32 bit (trial version) with my new configuration and render is a little bit slow...
I check the Task Manager and CPU Usage is about 72-87% and Physical memory usage stop to 1.83GB. The physical memory doesn't change at all and keep the same value...
...But I have 4go of Physical Memory installed on my computer.
Then I did some Google research and I found an interested thread from CGTalk :
http://forums.cgsociety.org/archive/index.php/t-243468.html
This is a little bit old (5 years ago -__-)...
But they speak about the fact a 32bit application as 3dsmac doesn't use the full memory and stop to 1.8 - 2 go...
Then 5 years after... I'm running with Window 7 - 64 bits but my trial version of 3dsmax 2010 is a 32 bit -_-..
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450
Is there really not a 2010-64bit trial version? ....
And then does someone know how to unlock the fact 3dsmax will use the 4go of my Physical memory?
I also found another website saying the render from 3dsmax doesn't depend of the memory but of the processor... Is that correct?
Replies
http://www.brothersoft.com/autodesk-3ds-max-2009-177094.html
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=11384420&linkID=9241177
But nothing change... 3dsmax is using 210-260mo of Physical memory and when I launch a render with Light Tracer mode amd Bounce value to 4, physical memory doesn't change at all but processor process jump from 1% to 70-90%.
On the backside I have Photoshop, Maya, etc... running... but the main question is why 3dsmax is not using all my physical memory when rendering a picture...
I done some screens of the performance before and while the renderer.
That the CPUs are all busy is a good sign.
From what I understand it's crunching a bunch of numbers (CPU), not shuffling data around in and out of temp storage (RAM). Rendering is about figuring out angles and thinking through complex solutions.
It's why a render farm has hundreds of CPU's instead of one super computer stuffed full of RAM. They need brains not fast storage.
RAM is important as it stores a set amount of stuff like textures and shadow maps (I think with 3d apps it isn't always stored on the GPU). But RAM isn't capable of thinking, its just storage connected to a highway, rather brainless.
Rendering will eat up a little more as I think once it solves certain things like shadow maps it stores them in ram. If you want to fill up your ram while rendering you can increase your shadow map size =P