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Issue with UVs resetting in 3dsmax

polycounter lvl 16
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Bokaja polycounter lvl 16
Excuse me - I simply laugh to avoid exploding because I'm fed up with technical issues. There's always SOMETHING is'nt there? Nothing ever runs SMOOTH does it!!!

Anyways - NOW it's about a workflow I use that ALL OF THE SUDDEN dont work, hahahahaha...

Usually I take my models from 3dsMax into Roadkill to lay out basic UVs - then I save out an OBJ and take it into Unfold 3d for some nice relaxing - then I save out an OBJ and take it into 3dsMax for final treatment.

NOW, however, when I import the mesh into max and apply a shader with checkers I can see the mapping is correct and checker pattern look fine on the mesh - but the unwrap modifier displays my UVs as if I had pressed "UVW Remove" - totally reset! Hahaha...

Since Unfold can read the UVs from roadkill and roadkill can read the UVs from unfold 3d with no problem it must be the OBJ importer in 3dsMax? And yes "Texture Coordinates" is tjecked :)

So to make a looong story short - any had similar issues with the importer?


I run 3dsMax 2009 64 bit on Windows Xp 64

Replies

  • ParoXum
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    ParoXum polycounter lvl 9
    what's the UV channel of the UVW Unwrap before you click 'Edit UVWs' ?
  • Ghostscape
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    Ghostscape polycounter lvl 13
    your UVW unwrap is set to a channel other than 1
  • Bokaja
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    Bokaja polycounter lvl 16
    Gentlemen...I bow to your wisdom and slap myself good for missing out on THAT option. You are both right - problem solved. And now I must excuse myself, go to bed, sleep for 12 hours and skip the black coffee...

    Thank you.



    Your humble padawan.
  • renderhjs
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    renderhjs sublime tool
    would not have been the case with texTools,
    (because it forces UV channel 1 by default on each unwrapUVW modifier)

    though what would interest me, did you by any change played with the UV channel yourself or was it caused by the import (maybe your imported model had 2 channels or more and max for some reason used channel > 1 with the unwrap Modifier you applied? That would be interesting to know who actually changed the channel, you or 3dsmax?
  • Bokaja
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    Bokaja polycounter lvl 16
    I dont think it was Max who changed it - it must have been me somehow in the process.
    I guess that's one of many things that can happen when you enter a zombie-like state and your eyes turn into wireframes...hehe.
  • du3dsmax
    I am a newbie in 3ds max, I've some probm to ask you. (Sorry if here is not the place to post to) I know that when you create a plane, 3ds max assign a random color to that plane. But now I can't see this color in front, right/left,or top viewport. The color only shows in perspective viewport. It really disturbs me.
    An other problem I have is that when I select the plane as a poly and make a hide selection, the plane doesn't respect. It is still visible. What can I do please?
  • Bokaja
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    Bokaja polycounter lvl 16
    About the color issue you can press F3 to swap between shaded and wireframe view...press F4 for wires on shaded - create a box and try it out. I am not sure what you mean about the plane? You have converted the plane to editable poly, select it and are trying to hide it? Or you have selected a face/polygon in the plane and are trying to hide it? I have no problem selecting a plane and hiding it using the hide option.
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