Excuse me - I simply laugh to avoid exploding because I'm fed up with technical issues. There's always SOMETHING is'nt there? Nothing ever runs SMOOTH does it!!!
Anyways - NOW it's about a workflow I use that ALL OF THE SUDDEN dont work, hahahahaha...
Usually I take my models from 3dsMax into Roadkill to lay out basic UVs - then I save out an OBJ and take it into Unfold 3d for some nice relaxing - then I save out an OBJ and take it into 3dsMax for final treatment.
NOW, however, when I import the mesh into max and apply a shader with checkers I can see the mapping is correct and checker pattern look fine on the mesh - but the unwrap modifier displays my UVs as if I had pressed "UVW Remove" - totally reset! Hahaha...
Since Unfold can read the UVs from roadkill and roadkill can read the UVs from unfold 3d with no problem it must be the OBJ importer in 3dsMax? And yes "Texture Coordinates" is tjecked
So to make a looong story short - any had similar issues with the importer?
I run 3dsMax 2009 64 bit on Windows Xp 64
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Thank you.
Your humble padawan.
(because it forces UV channel 1 by default on each unwrapUVW modifier)
though what would interest me, did you by any change played with the UV channel yourself or was it caused by the import (maybe your imported model had 2 channels or more and max for some reason used channel > 1 with the unwrap Modifier you applied? That would be interesting to know who actually changed the channel, you or 3dsmax?
I guess that's one of many things that can happen when you enter a zombie-like state and your eyes turn into wireframes...hehe.
An other problem I have is that when I select the plane as a poly and make a hide selection, the plane doesn't respect. It is still visible. What can I do please?