i'm hoping for some pointers that might help me develop a pipeline for creating a large number of buildings for a turn based strategy game. We're talking 80+ unique WW2 buildings from across Europe. So imagine cottages, town houses, factories, etc. with 3 states that show increasing levels of destruction at a poly and…
Artstation Link: https://www.artstation.com/artwork/YKe2Rd I've been working on some modular horse armor for the Shokuho Mod, A total conversion mod set in Feudal Japan for the game Mount & Blade: Bannerlord. This was a really cool experience finally trying my hand at some armor pieces and taking everything I've been…
Department: Visualisation Location: Remote - UK/GMT timezone Reports To: Head of Visualisation ________________________________________ Job Description * Creating all required hard surface and environmental assets to the clients brief * Developing assets to work seamlessly within the shot pipeline * Understanding and…
Thanks always @carvuliero That was my thinking about the rig, i was so hung about about matching the UE mannequin because i thought it was like an 'industry standard' and if i wanted to make game characters, that is the way it should be done... However, I think I finally stumbled on the problem i'm having i think.…
Hi, I am a CG artist and started learning CG a few years ago. I wanted to learn CG Characters. Here is my experience with YCFCG Character English Class: This class is just a Chinese voice over tutorial with English subtitles. No English voice. They did not mention that clearly on their website, which makes them an…
Hi, I'm a graduate student from Escape Studios (Pearson College London) who has studied a Bachelors degree in "The Art of Video Games" for the last 3 years. I would appreciate it if you would consider hiring me for a role within the area of 3D artist. When employing someone like me, you will come to realise how willing I…
I made this 3D game art inspired by a illustration by artist Joseph Geesung Kim. Whole project with animations and more info you can check here - Artstation project About process I have done a lot of work learning how to best create and set up a rig for a character. I learned a lot of new things. I got so deeply into the…
Hi everyone! My Artstation where you can see the piece in detail: https://www.artstation.com/aemilion This isn't my first project for 2021 but I wanted to approach the idea of Stylized glass and so I created this magic potion / vial. As a workflow I first modeled everything in Maya, the low poly for the sculpt. I took the…
After 23 years doing CG, I took an extended break in 2012. Some of this was due to various life related reasons. Some of it was due to waning passion. Now, just over 8 years later, that passion seems to have been rekindled and I'm looking to get back into the game. Here's my dilemma, if that's what you can call it: In that…
A 80's Wurlitzer style Jukebox moderately used in some Dive Bar. I've been meaning to make this prop for a long time. Growing up my childhood was filled with listening to music in the Bar my mother tended to. I spent a lot of time studying and re-creating a lot of the detail considering that there are many iterations of…