A little about myself. I graduated from Durham College's Game Development program a year ago, focusing primarily on modeling and texturing. I haven't been putting the skills I learned there to good use since I graduated, so I'm really looking forward to diving back into the industry again! I'm an avid watcher of Polycount,…
So this is a commission that I've been working on for far too long. I've learnt a lot whilst reworking it over and over again, but I've run head first into a wall I'm struggling to get over. -Hair- I've put up a picture of my last vaguely successful attempt. Emphasis on vaguely. I'm honestly not sure that sculpting the…
Hi PC, this is my thread filled with my scatter brain collection of things I am working on. I have been focusing a lot on my process of making art lately and wanted a place to collect them all. Material Work: Working on some materials to test some blended material workflow things in UE4. Tileable Red Brick: Zbrush,…
Final Submission: 1 The Beast Wolfs Awakening Final Submission Full Frame Some Data: -Character contains 99830 tris (59054 body + 40776 fur). -The pedestal including all parts and effects contains 4999 tris. -It uses 3x4k and 4x2k maps for the body. -And 3x1k and 4x512 maps for the pedestal. I am using 1 texture sheet for…
hey everyone :) Me, mr mclean and Dreamer are good forum buds and wanna work up some characters together, the subject matter will be different for each of us but the end goal is the same, make something cool and hopefully level up a bit in the process. Should be interesting as we are all going in completely different…
I hope this doesn't sound like too much of a sob story, but I seem to be going through a bit of a "crisis" I'll call it, and I needed to write it down. My question is: Have you ever struggled creatively, and wondered if you've chosen the right career path? I have a job as an environment artist currently, for a very small…
Hello guys! I'm pretty much still a beginner and I was always curious about the pipeline for making cinematic/movie ready models. As far as my understanding goes the pipeline for games goes like this (lets just take a model of a human for instance) * Making highpoly sculpt (with all the details and pores etc) *…
As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…
*This is an old post that i wrote months ago at sff (smallformfactor.net) as i´m a huge fan of "mini pc". ONLY TESTED THE NEW VOLTAGE EDITOR FROM MSI AFTERBURNER ON PASCAL GPU ( Nvidia Gtx 10xx series). I´m not sure if it works this new addition on old/amd ones. I think i´ll be benefitial for those who have toasty…
Hello everyone and welcome on my thread! I am Chris and I am working as a freelance 3D Artist mainly focusing on characters. As trying to get into a game studio for my next career move I am willing to get my skill to a new level by working hard in the next months/ years never know how much it takes but thanks God I have…