Hello everyone and welcome on my thread!
I am Chris and I am working as a freelance 3D Artist mainly focusing on characters.
As trying to get into a game studio for my next career move I am willing to get my skill to a new level by working hard in the next months/ years never know how much it takes but thanks God I have a lovely girl that totally supports my dream
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So I am looking forward to update you here with all of my struggles on my next work.
Any kind of criticism is very appreciated so please let it go
I feel sorry for my English mistakes, this is not my native language but I am getting better every day Just have in mind grammar corrections my hat of and thank you very much, but art criticism oh God be blessed and all my best wishes
So lets go on by showing you some of my latest work:
PigHead
PigHead is a character created after my own concept during CG Society Workshop: Advanced Character Creation held by Katon Callaway. Great workshop, totally recommmend.
The character has 30K triangles, 2k diffuse, normal, specular maps and the renders are made in Marmoset.
Fallen ShamanFallen Shaman is a character folowing PHROI
concept which Ive created during CGWorkshop Rapid Character Development for Online Games held by John DeRiggi. Another great workshop.
It has 4k triangles. 1k diffuse, normal and specular maps. The screenshot are from Unity.
Colonel BLOOD
Colonel Blood is a 2.5k triangle character and gun, created for the tablet game Magesteria Engine of Destruction. It has 1k diffuse, normal and specular map. This character is part of a freelancing project and for a game that will be released during 2015.
Hyena Warrior
Ok, this is Hyena Warrior, a character with 4k budget created after a concept from internet called Gnoll Warrior - I couldn't find the author name so I can credit him.
Kkree
Kree is sort of a sci fi character created for a game called the Traveler after own concept.
It has 10k triangles and 2k diffuse, normal and specular maps.
That's it for now, I'll get you back tomorow with some details on my next character I'll start to create.
Till then, have a great day!
Replies
The character I have decided to go on for my next project is below and made by Kyoung Hwan Kim.
I am drawing myself but I am still far from beeing happy with my results that's why believe at this stage should go and pick some great concepts from great artists.
I will post my progress at the end of every day so till the character is finished this tread will get preety big. Please feel free to make comments, I am learning and sharing in the same time and hopefully we all gain something from this experience.
At every starting point I begin by gathering references as you can see below.
I also started to think how I should retopologize the character later so it looks good while animated.
Please let me know what you think, anything you would make different.
I believe mirrored arms and legs will work just fine.
I didn't specify, I am targeting a 10-12k character that could work fine in a console game.
That's it for now, next step is to block out the mesh in Z-brush.