so. you're hiring an artist... like, a prop or character artist or something like that.. you've got two applicants. one of them is a great artist but has no real understand of polygon limits or appropriate texture sizes.. building things in a modular fashion, that sort of thing. the second one isn't as good art wise, but…
So, i decided i post wayyy too much on the mobile thread... time to make one of my own so people dont need to look at my spam all day long! Coupla recent things/wips/crossposts to get things started: Transformers, barrels in disguise: --- Note to self, dont make a base if you CBA to texture it well: Cross posts from my…
Update 2/23/14 Part of my new years resolution is to get back into doing props/environments because ive been slacking for many many months, Found this sweet concept for a fantasy style fighting room(Dojo) and thought it would be a good first project to get me back into the swing of things. Very WIP right now, first pass…
Hello fellow Polycounters! Good to see you again, and thanks for looking at this thread! So I have been working on this environment for about 4 days now ( not non-stop ) and the main goal is to push myself in terms of Modular pieces for an environment and learning the PBR workflow, this is also the first time creating an…
Hey all, I'm starting my new environment. I'm going off of a piece of concept art from left4dead (I'm not copying it 100% but sticking quite close). Here are some shots of what I have. Considering the beauty shot will be near the ground, looking up at the bridge like in the concept, I figured I could cheat the top of the…
Hey Polycount! I decided to start a new personal project and I want to share my progress with you. I liked the concept and I decided recreate this station foyer. This environment is not big or very complicated, so I want to focus on lighting and recreating the mood of the concept. And it will be a warm-up before next a…
Hello! My name is Dallan Pickard, and I specialize in environment and prop creation. I am available for freelance/contract work, big projects or small projects. I have experience with PBR asset creation for Unity and Unreal Engine. I have a wide range of skills, that I can help you with. From grey boxing/prototyping a…
Hey, polycounters! The first game project here on Futuregames in Stockholm is over. We had two weeks to make a Side-Scroller for PC using the Unreal 4 Engine. Each team consisted of 3 game designers and 4 artists. This is what my group managed to pull off during this tiny timeframe! Artists Erik Rading (…
Hi been away for a while and thought it was time to start my next project. I am going to create a corridor based on Star Citizen Concept art attempting to use the decal workflow with tiling textures. Just the advanced greybox to show so far. Took extra time getting the shapes and modularity correct at this point to prevent…
I thought Merge Actors just made them into a single mesh with multiple material ids. I'll look into that. Might work to split the building into pieces and then merge actors just to get everything onto one texture. Though how does it handle tiling materials? Probably not well. I'm rendering a city - well a few city blocks,…