You might want to try spliting up the house in those modular pieces and see what you actually need to make modular. Just because something is modular, doesn't nessesary mean that EVERYTHING has to be. With those red pieces you might only make the texture modular.
Previously I asked a question about how to make modular characters, but now I want to know the correct pipeline of rigging 3D modular characters . Is necesary weld every vertex or I could combine the meshes to make the rigging?
I'm trying to find the earliest game who used Modular workflow and how its progressed to now, has anyone stumbled across anything? I'm doing a research thesis on Modular construction so anything would be a big help right now!
Hello Poly counters! I've not been here in such a long time. I've left the game industry due to family circumstances and I'm now teaching at a University in London. I've written a blog on the simple basis for modularity and wanted to get everyone's two-cents. Eventually I will also write a blog on advanced modularity (more…
Hello! I've been getting started making a 1920s beaux arts style modular kit. I'm new to modular kit making and am learning as I go - so if there is any insight on any improvements to be made, better techniques, or feedback on anything, please let me know! I will appreciate any guidance. Thank you! Moodboad: Modular Kit:…