Hello everyone,
I'm currently working on a small interior environment project in Unreal Engine that includes only a corridor and a bathroom. I have set up my perspective and blockout based on a concept art, and now I'm at the stage of refining the scene. I have a question regarding modular versus unique approaches for creating walls, specifically in non-repetitive environments like bathrooms.
Modular Issues: When trying to apply a modular approach, the shape of the bathroom doesn't align well due to the unique lengths and angles of each wall. To keep the shape as desired, it seems like I would have to model each wall as a separate piece, which kind of defeats the purpose of modularity.
Current Approach: I decided to go with a unique approach where all the walls of the bathroom are modeled as a single piece. This way, I have better control over the shape and details. The entire wall mesh is around 4677 tris, and I made sure to keep a suitable topology for potential vertex painting.
Any advice or tips would be greatly appreciated! Thanks in advance for your help.
Replies
So if I separate the meshes is it better? Btw I'm using lumen and in Unreal it looks okay. I didn't see any lighting issue.
I’m not sure if I’m looking in the right place according to your explanation, but this is what it looks like when I switch to the Lumen Overview. I’m using an additional rect light, and if it’s turned off, the scene looks like the top image.