Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
Hi all As I start a new game project as a solo developer the choice of art style is particularly important. I'm experienced enough to pull off a realistic model with decent character animation, but I'm not experienced enough to do it efficiently. And I suspect that even if I were, as a solo dev, with a huge amount of…
Eidos Montreal is looking for an Environment Artist to join our team on a kick-ass beloved AAA franchise. *Important** This position is on-site in Montreal. * Because of the urgency of this position we will only consider candidates that are Canadien Citizens, Canadian Permanent Residents or candidate who already own a…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
I think for you to say he failed is a bit of a wrong assessment. Even if he didn't get a model out of it he can use, he still has learned somethings and the next time he makes something it will end up being better. Sometimes I find myself remaking a head or a body two or three times before I am happy with it, and every…
Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I've been working on a sculpt and found I needed more topology in the eyes, nose, mouth etc. I exported the mesh into modo, added the geo, and brought it back into zbrush in order to reproject what I've sculpted onto this resurfaced mesh. When I try importing the edited mesh .obj (I click 'Import') the pivot is off... see…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…