Coral is a Halo Fan Game that brings classic Halo gameplay to PC.
It will include an all-new Campaign about an outer colony called Coral and the Spartan-3
fireteam you play as, the Firefight mode will be reminiscent of Halo 3 ODST and
Halo: Reach’s firefight mode, and Flood, which is a firefight and Call of Duty
Zombies…
Those bands that run through the fog and ocean are from the depth fade node I've used in my shaders built with ASE. It has something to do with the depth texture. It only shows up on some devices. It's not present on Ipad, or older Android devices. Only Adreno GPUs as far as I can tell atm. I did manage to make it go away…
Hello all. So I'm trying to figure out how to texture pack correctly in Substance Designer so that I can use a combined rgb map (roughness, metallic, and AO) inside my project in Unreal Engine. I did some research and found that the RGBA Merge node is perfect for this. However, I don't think I'm using it correctly inside…
Quixel's suite is currently hosted in Photoshop as we all know, with 3DO as a previewer and expressed plans to make 3DO a baker and even a place to do 3D painting as well. It seems to me though the choice to be hosted in Photoshop was all about not reinventing any existing wheels; to try and turn 3DO into more than a…
Introduction: I'm Roy and I live in the Philippines, working as a lighting designer/consultant not in the game but more on construction, and hoping that someday I could land a dream job for a video game company. I Started using Substance Designer a few weeks ago and this thread will be my polydiary for substance. I am a…
Any Max users out there might want to take a look at my new plugin, which allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap. (In simpler terms, it squishes them against each other.) The free version of ImpressObjects can be downloaded here:…
So I found an awesome piece of software today called VoiceMacro. I've been using it with Houdini to instantly drop down nodes just by saying their name, and I'm already working way faster. I'm sure I could do the same thing in substance designer, but I haven't got around to it yet. Basically, I'm finding it to be useful…
Not a game. Currently doing it in Blender and 3ds Max Vray to make some nice shots. I think that using composite mats is better at least customization wise. Easy to mix together add a mask overlay and more variety before fed into material slots. If you have 1 material then you cant color correct it after material node. And…
Hey guys it's a pretty simple question but I guess I'm wondering how to finalize smoothed objects in XSI so that the increased, "smoothing level" will export. Currently I'm trying to get the hang of high poly, detail sculpting but this is sorta holding me up in the export from XSI to Sculptris. NOTE: I'm working in…
Ok, I really need help or else... I gotta cry! I want to paint albedo (and roughness) info with a paint layer, but the details disappear every time I refresh.. Here´s what I do: 1. apply a paint layer and paint - the viewer changes into some kind of color mode where other material layers/ IDs look off (note the brown and…