The ChaosUT2:Evolution mod needs some help in the texture department. If you have some experience in creating textures for characters, weapons, models, statics etc. and want to help us to polish up our mod a bit, feel free to contact me at neolith2k@gmx.de or drop by our forums at http://forums.chaoticdreams.org and PM me.…
Hi, so I set it to high quality rendering because I was told thats how to view an applied texture in the window without rendering the model, but I still can't see it. Basically I want to be able to view applied textures to a model without having to render them so I can set the checker map properly. Thanks
Finally finished with the body, so to begin a fresh thread devoted to the clothes & texturing. am pretty excited to begin learning how to texture. as for the clothes, i already began them (not in these screens) and they shouldn't be a problem as they are a very simple design(optimistic). as always, am always seeking crits,…
Ok, so there is a sphere inside the glass (see picture below) that has a glow texture applied to it. When I render the, glow does not show up very well when behind glass, is there a setting I could change to make this work? I basically want the interior to glow and shine through the glass. Glass texture is arch & design…
I think he's talking about doing the textures from scratch as seperate models. E.g, modeling a brick wall, rock or ground and texturing that highpoly, maybe procedurally, before baking it as opposed to photosourcing a complete texture without that step.
Hello, This is obviously not another landscape, so I've been wondering whats the "standard" way of texturing this kind of asset. A] Tileables - Didn't work well with wood log cap. B] Unique texture set - Even at 4K it didn't work well with straps and other fine details.
Hello, Im a beginner in 3D world and I have a problem with xNormal and Maya. Please see attached images. I baked textures in xNormal, but when I load'em in Maya - textures are messed up. And normal map has white dots. What can I do?
i have known this problem for a long time. if you import a 1 bit alpha texture into unreal3 it doesn't cause this problem for some reason and i figure its saved it as a 1 bit dds inside the unreal packages so there can be engine side solutions to the problem ! the problem indeed is that it will turn all the alpha areas…
I wonder what's the best solution currently? I mean something like this:https://youtu.be/rgSq0jq5DzY Form what I see in this video it's a perfect workflow. But I'v never tried it in MAri myself. Is there other perfect solution? Sadly I can't find any decent replacement with Adobe or other tools. I use Substance Designer…
Title says it all. I re-imported a new version of the mesh (same vertices and UVs but simply re positioned) and it stops displaying any textures in 3Do. I tried to refresh, to save project and reload. Nothing. Reboot Photoshop. Nothing. Reimport the original Mesh. Textures return. Nothing wrong with the mesh. I can create…