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xNormal and Maya textures problem

Hello, Im a beginner in 3D world and I have a problem with xNormal and Maya.

Please see attached images.

I baked textures in xNormal, but when I load'em in Maya - textures are  messed up. And normal map has white dots.

What can I do?



Replies

  • Joopson
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    Joopson quad damage
    Looks like a ray-distance issue while baking.

    I'd suggest using a cage. Are you exploding the meshes before baking? (moving them away from one another, so there's no interference)
  • const4ntine
    I played with calculator bulit-in in xnormal but couldn't fix this. Didn't try the exploding, sounds like a good idea.  And sorry for noobish question but what is cage?
  • Joopson
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    Joopson quad damage
    So, a cage is a copy of the lowpoly mesh (but with soft normals) that takes the place of ray projections. Generally, it's a much more flexible system, and gives control to the user in a million small and useful ways.

    Basically, duplicate the low, soften the normals on the duplicate, and expand (using the transform component tool) until it's covering up the highpoly entirely.
    Then you load that into xNormal as a cage, and it bakes using that instead of rays. There's plenty on polycount, and google, about it if you search.

    You still need to explode the meshes though.
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