Is there a script that can replace/overwrite the base object when re-importing an FBX file into 3dsmax so that the modifiers stack remains? MODO has such an option. But how would you script it in 3dsmax? How does 3dsmax know which object is which?
ok saw this perfect job except for the requirements * Strong knowledge of 3dsmax I personally use Autodesk Maya does this mean I need to learn 3dsmax to
PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
http://area.autodesk.com/index.php/blogs_ken/blog_detail/3ds_max_design_and_3ds_max_2009_announced/ Basically they are canning VIZ and splitting 3dsmax into two flavors, games/tv/film and arch/design. Considering they just doubled their engineering dept this should be good news because going forward our industry will have…
How to export camera animation from 3dsMax to Crye ? Or any better tutorial or hint? http://freesdk.crydev.net/display/SDKDOC3/With+3ds+Max I'm working on cinematic made in 3dsMax... Thank you in advance