After reading a few tutorials MoP and Ryno posted in another thread, I set out to attempt to put that new found knoweldge to the test. I think I had some pretty good success, but I still need A LOT more practice. I ended up calling this one sadness even tho I didn't intend until close to the end to make it sad. I decided…
Intro and research I'm doing a small little side project alongside my university studies just so that i can work on and improve some of my techniques and areas in my work flow. my main focuses are going to be effective high polygon modelling, and by that i mean ensuring i keep the topology clean and ensure that its…
UPDATE! After having actually gone to GDC. I can near fact-fully insist that a print portfolio is not only a great idea, It's damn near expected. I heard a complaint to almost every person (though there were few) who tried showing thier work on the small screen of a phone or even psp. However, phones/psps worked excellent…
Started a new project! Great. I know (Laughs). To begin with I wanted to make a spaceship. Had ideas generated here and there. Decided to make a little plan to follow through on. 9 Working days to do my project. Made a little plan set my times to see if I can follow through and where I need improvement in the pipeline…
Hi Polycount! I'm a new member here and this is my first post on the site. It's also my first time entering an art competition. And my first time creating a complete character model so this is going to be a huge learning process for me. I'm gonna and create concepts and a model for a Syndra skin within the 'Program' skin…
Sorry for the lag in updates, here was the latest smoothed and shaped mesh before I began to attach the legs to the main body. As you can see, I added the rest of the plates and the thagomisers (spikes) at this point and began to extrude out the toes, five at the front and four at the back as my research states. I…
I would'nt call GTA or Deus Ex a sandbox game. Sure you can do whatever you want, but there are usually only a couple ways to progress gameplay. Especially Sim City Scenarios. Sure build how you want, but if you are trying to lower polution you typically would'ny build coal plants every 3 feet. What i'm talking about it a…
Hey guys, I had to create a tutorial as a graduation project from my university. This tutorial is for people who are wanting to take a stab at using a more current gen work flow for video game art creation. I am in no way a professional, so take this tutorial as just a way that I do things, and if you are new to this work…
Thanks. I also agree that some of the proportions and things are a little off, but I'm not knocking it. It's a cool concept and I'm learning and having a lot of fun. Not to mention, this is the first time I've ever modeled something off of a concept like this and I'm actually a little proud of myself. Not content…
@ snrch445, First of all thanks a lot for your comment and I agree that the pose is very symmetrical but the damage on the wall is asymmetric if you look closely, same goes with the two images if it is flipped in Photoshop then the tee shirt and jeans should look like mirror reflection and the two images have different…