Hello there, I have some problems with my final rendering. I hope I do it right, since I'm not used to use polycount. I didn't find any solution either. My rendered image has tiny, but many weird spots on it. I'm using 3ds Max 2017 and Vray 3.4.01. I don't know exactly what information you need so just tell me. I hope this…
Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
Hello guys, in my script I've noticed that my 3ds max memory usage stays relatively the same when i write it like this: render camera:leftCam outputwidth:spn_frameWidth.value outputheight:spn_frameHeight.value vfb:chkbox_vfb.state cancelled: &bCancelled progressbar:true outputfile:fName framerange: (interval…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
So as the title indicates I am having a texture rendering problem. I am working on a scene and I wanted to use a default material, so I applied all the textures I had created to a default material and then applied them to my models. When I did so they appeared extremely white washed and thought that was strange because…
Problem solved, please delete this thread or whatever is the custom, thank you. The solution? I had messed around with the color map of the diffuse map... disabling it made everything work again. Hello, I made a bright plank material, and put it on the model just to see what the colour would look like and so on. I tried…
Hey guys, I'm trying to render out a multipass EXR. When I include the Velocity pass it crashes. I'm using Toolbox 2 and I'm not too sure but I think it might have something to do with the particle skinner (As I said before I'm not a Max person, but by hell I'm leaning at the deep end, so I'll try and explain this to the…
Hi guys, I'm an urban planning student. Most of my visuals are of exterior parts of the city (public squares, parks, streets etc) My goal is to make them as photo-realistic as possible. Would you mind to take a look at this latest render and suggest how I can improve on the realism Software: Sketchup Render engine: Vray…
I couldn't help but notice this thread as I was looking into transparency with cards. Like ceebee I am in a similar pickle. Lately Ive been having trouble with two projects dealing with Human hair and grass planes. Now Firebert your advice on turning shadow attenuation to 0 helped me a little, but Ive yet to accomplish…
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…