Hi Apologies if this isn't the correct place for this. Feel free to move it. Okay, I had an idea for a portfolio piece. I had this idea some time ago, but it re-surfaced, and especially whilst I've been doing a character/face mentorship. My mentor though doesn't feel it's a good idea. It's not something they would want to…
Hi, I would like to know a bit about Face Rigging vs using Morphs. We are a small studio but we want to add the features of Facial expressions movement. We focus on getting atleast 10-12 expressions on the face. So would it be worth to setup Rigging or can we get away with Morphs using Zbrush? MoCap is still under…
There seems to be no way to move faces along the face normal in ZBrush (A simple alt + S in blender. This is essential because when I extrude something, how do I change the extrusion depth without scaling/moving along normals. And yes the face move tool has move along normals. But when I have polygroup on, it moves all the…
Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
Hello Poycount. OK, Sorry Newb here, but i've been trying to figure this out by myself to no avail. I started my first full model in Max as a simple crate tutorial from Youtube. I followed it basically move for move and when i was all proud of myself and got it all uv unwrapped to bake, i found out i had dozens of flipped…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
Please help me when i built Advanced face :( ( it had fault // Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R . I make sure NOTHING has the same name , not even in groups. And I also run through the Advanced skeleton symmetry…
PLEASE HELP/leave crits. I've watched a few zbrush videos on drawing and the skull sculpting skulls. I figure getting the skull right would be much better than trying to just scuplt a face without a good foundation. Unfortunately, I don't have the time I'd like to commit to learning this and it's looking like a weekends…
I chose place of Mind as one of my finished projects. Firstly, my Place of Mind project was inspired by a Four Pillars of Destiny in China called the Bazhi. The Eight Characteristics originated from the I Ching, which predicts our future through the year, month, day and time of birth. Through the predictions of ancient…