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Move/Scale Faces Along Normals

There seems to be no way to move faces along the face normal in ZBrush (A simple alt + S in blender. This is essential because when I extrude something, how do I change the extrusion depth without scaling/moving along normals.


And yes the face move tool has move along normals. But when I have polygroup on, it moves all the faces along the normal of the first selected face. What I want is every face to be scaled at it's own normal.

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