Hi
Apologies if this isn't the correct place for this. Feel free to move it.
Okay, I had an idea for a portfolio piece. I had this idea some time ago, but it re-surfaced, and especially whilst I've been doing a character/face mentorship. My mentor though doesn't feel it's a good idea. It's not something they would want to see in a portfolio. They've said this is only their opinion of course. It's mainly because it's stylised and has that 'look' about it from the 80s/early 90s. And the fact I have no idea what gave the original creators their inspiration/ideas. I don't know what they referenced, so I can't really find or use similar ones. One such area that comes to mind is around the clavicles for instance.
So my idea... I was considering making a bust of the Grand High Witch from the 1990s The Witches. Personally, I think the design looks cool. And it's one of those films I grew up with as a kid that scared me. Along with The Dark Crystal, which is also a Jim Henson film. My mentor doesn't think it looks well designed though. Obviously, it's made of prosthetics and rubber, but surely a realistic looking sculpt wouldn't have that issue? If done correctly, it would look and feel real and organic like any other creature sculpt, like a goblin or an orc etc.?
I'm curious what other (character) artists think? Is this something you would like to see in someone's portfolio? Especially if done right? Would this make for a good/interesting piece?
What also appeals is the fact that nobody (at least on ArtStation) has made this. Not one single sculpt of her. So if I did it, I'd be the first.
Thanks
Replies
Otherwise If you're primarily wanting to have a high quality character model for a portfolio, then you may be better served choosing something that is already well designed to begin with. That way you can just focus on the technical stuff.
Because I would have to agree that it is not a great design to begin with (I mean, look at that chin...the designers must have been trolling).
Also, you might be putting too much stock on being unique on artstation...my two cents.
but it is a lot more difficult to make an appealing character, compared to a hideous one.
But yeah, this wouldn't be a game-ready character piece, which would be better, I guess. I'm not sure how I could one-up the original design though. I mean, I'm not a character designer by any means. If I knew what they took inspiration from and the references used, then that would make it much easier.