I was wondering whenever i try bake my maps is there anyway to bake a tagent based normal and an object based normal at the same time using transfer maps? or do i have to go through baking object by object as tangent then re go through every object after changing maya from open gl or direct x if thats even possible?
Hi there! Is there any kind of free or paid tools for animation pipeline in maya? What I need is a tool to send animated geometry to other departments in one click. So I have a scene with several characters and props - what I want is a simple button ("Bake everything" or smth like this) that will bake everything selected…
I'm completely new to Maya, as in I've been using it for a week and this is my third model ever, and I've come across an issue where my model has a floating edge and vertices that I cannot delete. I have no idea why either https://gyazo.com/431433e87743bc70d9dda4d35b0b6c4b https://gyazo.com/b2f10bb295cf7d402eec7430ef384cba…
I have very complex interior photogrammetry mesh that i am now optimizing. I am using Maya. Can i somehow create mesh boxes or volumes and select only the polygons that are inside the box? This would be really helpful way to select and separate objects from huge mesh. There would be many other use cases for such feature as…
I am new to 3D i am not sure what i am doing wrong. When i try bake the high poly from zbrush to the low poly in substance painter it just messes up i think my UV maps are wrong? or the way i have modelled in Maya is not correct? would appreciate the help. Thanks
Hello. I'm currently trying to bend this piece of geometry using a NURBS plane and a wrap deformer in Maya. As you can see there is plenty of geometry to work with, however it doesnt get the smooth round look that im looking for (green), instead it gets a sharp bend at different parts in the model (red). Any idea how I…
Hi everyone! I am trying to bake normal maps using the maya transfer maps tool, but the geometry of my low poly geometry seems to distort the resulting Map. Wierd right? here are some Pictures of my problem: Normal map http://stringkeeper.deviantart.com/gallery/#/d33mt4h UV's…
I was just curious because there seems to be a big debate over how we should render our final, as it stands right now with the way our coarse is set up, we will be rendering in udk making low poly game type models. (environments are 200-500k triangles and characters are within 15-20k) Is this a concern that we are making…
So I'm trying to generate hair textures from Xgen renders using mental ray in Maya 2017 and am running into some problems. Has anyone tried baking AO and the results are coming plain white? I'm trying to play with the AO Max Distance slider in the mental ray Render settings (falloff mode set to Quadratic), but I can't get…
Hi, what's up How do i create a strait UV map for a curvy object ( like the one shown above ) fast ? note: i made the one in the image manually by aligning the points using the move/scale tool ... it takes too much effort and time, alternative method ? ( i'm using Maya 2016 ) i need to do it this way to use a strait hair…