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Maya 2016: how to straighten uv fast?

polycounter lvl 3
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Nyawning polycounter lvl 3
Hi, what's up


How do i create a strait UV map for a curvy object ( like the one shown above ) fast ?

note: i made the one in the image manually by aligning the points using the move/scale tool
 ... it takes too much effort and time, alternative method ?

( i'm using Maya 2016 )

i need to do it this way to use a strait hair texture for all the curvy hair strips. 

And thank you in advance

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