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Open GL vs Direct X for mapping in maya.

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GarethStandfield polycounter lvl 3
I was wondering whenever i try bake my maps is there anyway to bake a tagent based normal and an object based normal at the same time using transfer maps? or do i have to go through baking object by object as tangent then re go through every object after changing maya from open gl or direct x if thats even possible?
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