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UKD vs Maya rendering student reel.

Moonlight604
polycounter lvl 6
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Moonlight604 polycounter lvl 6
I was just curious because there seems to be a big debate over how we should render our final, as it stands right now with the way our coarse is set up, we will be rendering in udk making low poly game type models. (environments are 200-500k triangles and characters are within 15-20k) Is this a concern that we are making low poly stuff and rendering in UDK rather than having high poly maya render for getting a job?

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  • Neox
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    Neox godlike master sticky
    you want to work for games or film? if you have a decision on this, your answer should be pretty clear.
  • System
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    System admin
    If youre applying for a game art position render it in maya. Having nice subd models to base your HP off for the normal maps never hurts also.
    ^wut he said.
  • Moonlight604
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    Moonlight604 polycounter lvl 6
    yea I would like to specialize as an environment artist in games, and few people outside my school old me that rendering in UDK is basically suicide :S
  • Joopson
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    Joopson quad damage
    Render in UDK if it's game art.
  • Snefer
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    Snefer polycounter lvl 16
    yea I would like to specialize as an environment artist in games, and few people outside my school old me that rendering in UDK is basically suicide :S

    Well those people were wrong. If you want to make environments, stick to UDK/other game engines, Rendering enviros in maya is a big nono. Also its alot easier to work with environments in an engine than in your 3d-package.
  • EzMeow
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    EzMeow polycounter lvl 10
    yea I would like to specialize as an environment artist in games, and few people outside my school old me that rendering in UDK is basically suicide :S

    I don't even understand where does this statement come from. If you want to do game art, showing your art in a game engine is just a logical choice...
  • passerby
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    passerby polycounter lvl 12
    for game art, always show it off, in a game engine, UDK, Cryengine, Marmoset toolbag etc
  • Autocon
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    Autocon polycounter lvl 15
    For game art you want to show off your work in a real time viewer such as UDK/CryEngine or Marmoset toolbag. Your work is for games so having it in a game engine is a HUGE plus. Items like your low poly textured assets should be here.

    For items like your high poly assets that you are only using for baking, if you want to include those in your folio as well as the game rez assets you can render these out in Maya. It should be noted that these are FAR less important than your game rez assets that should be textured. These renders just show you can do high poly work as well as game rez assets.
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