I myself am not into trains but your effort on the trains looks great and looks like a lot of work so congrats. yuk a f@c3bo0k video but its close up-ish on some wear at the end might help : here From what i can see viewing a lot of references in an attempt to help with anything is that i see the "rust" patterning standing…
So I've just dove into the wonderful new world of Quixel suite, been wanting to learn this for a while now. The problem that I'm having is that, when I open 3DO, everything is behaving differently then what it does in the tutorial videos. The view port looks very different (blurred and out of focus, zooming in/out changes…
You are looking for the option that says.."layout" If you are talking about prospective you can save the viewport by clicking "home" icon on the right top corner of your view port. Now you can repeat the procedure for all the viewports or go to customize. Custom UIs and default switchers.....I think. If you are looking to…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
Nope , it doesn't. You need to add explicit output node . You can drop base material or any other node in 3d view pane to see your result but still have to have the "output" node to save your result as a file or export as sbsar .
@Ruz Try again, I just realized I was the only one allowed to view. A lot of my feedback will be pertained to Characters. But there's enough there 'in general' to be applicable to whatever means you aim to do for a job. The image of feedback is pretty 'large'.
I've created both my diffuse and my black/white transparent map for the model I'm building. I load both maps into the material editor (diffuse from the diffuse rollout and transparency from the transparency rollout). Then I assign the new material to my model and enable the button to show the map in the viewport, I end up…
I recently took a brief (3 day) hiatus from modelling, and when I came back tonight, I've found that the viewports aren't working properly- 1. when told to render in shaded mode, the model is triangulated and the shown in wireframe. 2. gradients have disappeared. 3. problems seem to disappear whilst a view is in focus and…
Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI weapon this time AWP Hell Gate! _____________________________________________________________________________________________________ About my work About the idea The main idea was to create a cool sci-fi sniper refile that have many…
Please leave your fanboy hat and the "but I can built a fugly ass pc for 1/3 the price" shoes at the door and look at the specs of this box from a professional point of view. http://www.apple.com/mac-pro/ Dear god that thing looks sexy as hell, and its size blew me away when they showed it standing next to the old mac-pro…