This is the tutorial: "One Crazy Trick for LOTS of Effects in Blender" I added a subsurf modifier and then a displace that only works on the z axis. I think I like the subsurf 2 the most
Hey guys I know this thread is old but I couldn't resist since its such a great project. I ended up making this modified sledge hammer and would love to get some feedback on it.
I started to use again 3D Max, but this time, i will stick with it. Here is my problem for now. http://postimg.org/image/g1e8bw4fz/ Black polygon, How to fix it? I tried with Normal modifier but it is still there
In 3Dmax7 with Edit Mesh if I right click to properties and get the poly count and then add an edit poly modifier it cuts the triangle count in half. Whazzup with dis? What is the correct count? thanks
I understand that Houdini is very flexible and procedural. (Advanced/flexible version of max modifiers?) But can and should it be incorporated in character modeling workflows and hard surface modeling? Or is it more for procedural level design and FX at the moment?
how would i go about generating a array of view layers, that all have a certain prefix in MEL. trying to modify a script that exports the contents of my view layers to separate files, to only work on layers that are prefixed with "XN".
Hi! I would make some adjustments to the pose to ensure it works well in 3d. Could start with a modified base skeleton (use rigify?), then sculpt individual meshes and parent them to bones, finally add cloth layer top. Good luck!
You can either mask them, isolate the visibility of them by ctrl+shift+clicking, or open your brush modifiers and cranking Polygroup Automasking to 100
Interesting. I was looking for something native to Max but assumed that it would have been a modifier. Didn't thing to check in the creation menu. Thanks for showing me that.