Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
Hi, I'm Sheng, and I specialize in highpoly character armour & accessories. Looking for remote freelance 1-off projects or longer-term contract work. I would also be interested in on-site employment, depending. A position where I can get experience for transitioning from character artist to senior artist would be ideal,…
I need a stylized character model that better fits the game. Not the final models but good enough for doing some demo's. The prototype models we using are just too far off from what will eventually be in game. Our art style is a sort of hybrid between the faceted low poly look and more typical stylized. So what I'm not…
Wanted to show you my main piece of work of late, hopefully my final addition to a character portfolio, currently needs updating. There are loads of annoying errors in my work that rather let it down, annoyed at my rate of progression, this is my 3rd/4th year doing this. It's not easy making post-apoc soldiers stand out so…
Hello! I have been working on these two characters in Zbrush.. Currently working to get them out of zbrush with decent topography and UVs on all the subtools so that I can work on them in QuixelDDO. The goal is to have them together in a scene-- either in Unreal or Arnold. I am relatively unexperienced with this phase of…
Hello, I am a 3D
artist looking for freelance work and who works on a variety of assets including characters and
props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…