Hello,
I am a 3D artist looking for freelance work and who works on a variety of assets including characters and props. You can find my Artstation profile here to see some of my work:
https://www.artstation.com/roman_dzikh
I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily use Unreal Engine and Marmoset to
render my models and see how they interact in a game engine. My experience
includes using software such as Zbrush for high polygon sculpting, Maya for
modeling and UV’s, Topogun for retopology, and 3D Coat/Substance
Painter/Photoshop for Texturing. Additionally I have experience creating realistic
clothing using Marvelous Designer and also Xgen to create hair cards for
real-time hair applications.
Skills
- High polygon sculpt
- Retopology
- Texturing and materials.
- Marvelous Designer Clothing
- Xgen Hair Real Time Hair
- Fluent in English
Software
I’ve been creating 3D assets for 4 years now as a part-time job and could dedicate 20-30 hours a week to help your project succeed at a reasonable rate. Please let me know if you would like to discuss your project further.
Thank you
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