Hello, my name is Mike and i'm an 3d artist looking to develop a nice looking props/weapons/cars/robots - any hardsurface stuff for your game. Willing to discuss any freelance job. Software experience: Autodesk 3d studio Max Autodesk Maya Adobe Photoshop Zbrush Substance Painter Keyshot V-ray Corona Renderer…
Hi everyone, I wanted to show a new environment I've been working on for a while. The theme is futuristic Chinatown where I'm doing a blend of modern and sci fi elements, so it feels rooted in modern times that's advancing into the future. I got a lot of inspiration from games like Remember Me where it takes place some…
So I'm fairly new to Marmoset 2.0 and I seem to be running into a problem. I've placed all my textures into my scene, but my spec maps in Marmoset appear very blown out and flat and I'm not sure why this is. Here's an example of my spec: and gloss: But this is how Marmoset reads my spec: I have read the tutorial on…
So after having this sit in my folders for longer than I'd like to admit, I decided it was time to do the annual update on this thing. It's based of "Frosty Chode" from Ashley Wood's "World War Robot". I prefer the name Beaks, for obvious reasons :* It's fully rigged + has a few animations on him at the moment. He goes…
After I finished reading the Witcher books I really wanted to make Geralt. So here he is. As usual, since it's a personal project and not intended for a game, I've pushed the polycount and texture size a little bit. I have no doubt tho that it's not far from the polycount that an AAA main character has. You can find on my…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
Hi! This is my latest project, the CDX-50 Tremor anti-materiel sniper rifle. I'm kinda dorky about social media things so I hope I'm not stepping over anyone here.In short, this project was about creating a hard surface model with 3ds max, baking in Marmoset Toolbag and texturing in Substance Painter. I also made the camo…
Hello everyone. It's my first post here so...yeah. I'm self taught 3D begginer and student aswell. I'm trying to get to know game art and all that stuff. I'd like to present to you my second character I've ever made. It's already finished and it'd be nice to get some tips from you people so I can improve my skills. :smile:…
Hello everyone So I've worked on that gun for some time now and I think it's pretty close to be finished. I don't think I'll modify the model itself too much now, except for some slight changes. However, I'm sure I could push the textures a bit further with some good advice. I tried to define the materials (following…