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CDX-50 Tremor

polycounter lvl 8
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Bolty polycounter lvl 8
Hi!

This is my latest project, the CDX-50 Tremor anti-materiel sniper rifle.

I'm kinda dorky about social media things so I hope I'm not stepping over anyone here.
In short, this project was about creating a hard surface model with 3ds max, baking in Marmoset Toolbag and texturing in Substance Painter. I also made the camo strap pattern in Substance Designer and manually placed strokes in Painter to get the pattern to curve right as making it in zBrush was a nightmare.

Got kinda short on time in the end and had to wrap it up. Can someone please give me some advice on lighting and presentation? I think it's by far my weakest skill and it's hard to find info beyond using nice HDRIs and three-point lighting.

















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