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World War Robot "Beaks" Square²

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ZombieDawgs polycounter
So after having this sit in my folders for longer than I'd like to admit, I decided it was time to do the annual update on this thing. It's based of "Frosty Chode" from Ashley Wood's "World War Robot". I prefer the name Beaks, for obvious reasons  :*

It's fully rigged + has a few animations on him at the moment. He goes into UE4 pretty seamlessly. I have a few ideas to put him in some nitty gritty WW1  no mans land influenced landscape, but we all have dreams.







https://www.youtube.com/watch?v=QZaG90z1V-o

https://www.youtube.com/watch?v=ii2OqvjO7OQ





Reference

Modelled in Maya, baked in Knald, textured in Mudbox initially before moving to Substance Painter 2, rendered in Marmoset Toolbag 3 Beta.


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