Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating beautiful stylized work, both hard surface and characters. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such…
Hey Gang Ive been picking away at texturing this model for a while now, and I feel like I could really use some expert advice. First off tho - I DID NOT model this gun. This was given to me as an art test (Epic fail) and I'm revisiting it now that I feel I have a clue what I'm doing. The model was pre-unwrapped, but I…
Hello, Have a trouble while I was unwrapping in 3ds max (v.9) and looking for some help. I have a mesh which is symetrical only per same direction (top and bottom has different texture but both are symetrical themsleves) In the UVW editor (Chuggnut v 1.5), found 'Index Rotate' command, and tried but it didn't work well for…
Hey everyone! I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4 Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see! Video preview https://youtu.be/GmYNEkHl4ik Free Demo version:…
...of mine. I've started my next home project and its one that I will probably hold to myself a lot closer than the others. Growing up I was a huge fan of action-adventure games, primarily of the LucasArt's sort. One of my all time favourite games, is Full Throttle. I thought it'd be fun to picture Ben (main character) and…
ey guys, first off I would like to say hi to everyone on the polycount {edited} boards, I've browsed around the forums for quite a while but never found the nerve to post some of my own stuff in between all those awsome WiP's and professional looking renders. That said I realised at a certain point that the best way for me…
Hello. Yesterday I've made a game for a classmate for his birthday. It is called Happybirthday.exe . It took only 9 hours to make. Contents have copyrights, so please don't extract data from it/ abuse it. And only play it if you want. I've made this game with a help of an asset in AssetStore, but most of the things in the…
This Yeti was done for the 3DTotal The Coming of the Ice: Abominable Snowman sculpting challenge. The objective was to create my interpretation of an abominable snowman. One of the requirements was to record the progress. Below you will find my youtube videos of said progress. video progress: Part 1: [ame]…
Hi there, I've been following this tutorial on current gen game art workflows and now I'm stuck on baking the normal maps for my low poly model. I've followed the tutorial but can't seem to get it to work correctly, I'm using max 9 where the tutorial uses 2009 but I can't see that making much of a difference. Here's the…
We are hiring 4 more contract environment artists, and 4 contract VFX artists (we may have hired one or two of each already, not sure). All contracts are onsite in beautiful Austin. Jobs page: http://www.bioware.com/bioware_info/jobs/austin_jobs/ VFX description:…