Creating Game-Ready Procedural Rocks

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Hey everyone!
I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4
Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see!


Video preview
         https://youtu.be/GmYNEkHl4ik 

Free Demo version:
          https://gum.co/rocksue4demo

Full version:
          https://gum.co/rocksue4




Includes:
    8 Video Chapters

    Project file (.hip)

    Hi/lowres meshes+maps

Tools:
    Houdini 16.5+, Unreal Engine 4

Introduction:
    Chapter_1_Base_Shape 26 min

    Chapter_2_VDB_Setup 4 min

   Chapter_3_Detailing 12 min

   Chapter_4_Texturing 21 min

   Chapter_5_Remesh 10 min

   Chapter_6_LOD's 9 min

   Chapter_7_Save_File 15 min

   Chapter_8_Bake 4 min

Difficulty :
   Intermediate-Advanced

Format:
   Recorded video chapters
  
 Video preview
       https://youtu.be/GmYNEkHl4ik 

Free Demo version:
      https://gum.co/rocksue4demo

Full version:
     https://gum.co/rocksue4

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