Hey everyone!
I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4
Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see!
Video preview https://youtu.be/GmYNEkHl4ik Free Demo version: https://gum.co/rocksue4demoFull version: https://gum.co/rocksue4![Image: https://cdna.artstation.com/p/assets/images/images/013/557/088/large/radu-cius-18.jpg?1540157538](https://cdna.artstation.com/p/assets/images/images/013/557/088/large/radu-cius-18.jpg?1540157538)
![Image: https://mir-s3-cdn-cf.behance.net/project_modules/1400/5fd06771778979.5bd0c3ec8dc55.png](https://mir-s3-cdn-cf.behance.net/project_modules/1400/5fd06771778979.5bd0c3ec8dc55.png)
Includes: 8 Video Chapters
Project file (.hip)
Hi/lowres meshes+maps
Tools: Houdini 16.5+, Unreal Engine 4
Introduction: Chapter_1_Base_Shape 26 min
Chapter_2_VDB_Setup 4 min
Chapter_3_Detailing 12 min
Chapter_4_Texturing 21 min
Chapter_5_Remesh 10 min
Chapter_6_LOD's 9 min
Chapter_7_Save_File 15 min
Chapter_8_Bake 4 min
Difficulty : Intermediate-Advanced
Format: Recorded video chapters
Video preview https://youtu.be/GmYNEkHl4ik Free Demo version: https://gum.co/rocksue4demoFull version: https://gum.co/rocksue4
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